Rising's story centers around the heroes' treasure hunting while aiding in reconstructing a suffering settlement (the town of New Nevaeh) damaged by earthquakes. There are also bonuses for players that link the game with Eiyuden Chronicles: Hundred Heroes, namely the transferring of crafting items from one title to the other. The game introduces a portion of Eiyuden Chronicle’s cast of characters in an original story with action and town-building elements. Set in the same world as Eiyuden Chronicle: Hundred Heroes, it weaves together the pre-war tales of various characters who will eventually become your companions in the main game. Releasing prior to the launch of Eiyuden Chronicle: Hundred Heroes, Eiyuden Chronicle: Rising is a town creation action RPG developed by Rabbit & Bear Studios and Natsume-Atari allows the player to gather a variety of different materials to build up their town, farm, house, and more. I felt like duels and army battles were always meant to feel more chaotic and grand than they actually ended up being, and Eiyuden Chronicle has the opportunity to make these much more memorable and exciting.Eiyuden Chronicle: Rising serves as a companion game to Eiyuden Chronicle. In fact, while I advocate for the battle system to stay turn-based, I wouldn’t mind swapping to action combat for these, allowing you to block, dodge, and parry the enemy. I’d love for more expanded options and strategy in preparing your generals and the members of these groups.ĭuels were also an intense part of past games, and I’d like to see these brought back with less guesswork. The possibilities for what Rabbit and Bear Studios could do in Eiyuden Chronicle are endless. For instance, Suikoden IV had ship battles, while Suikoden V’s played out like a real-time strategy game. You should be able to feel the grand scale of these encounters, with more surprise moments and different gameplay mechanics.įor those who remember, Suikoden let you engage in large-scale “army battles” that evolved with each entry. Eiyuden Chronicle is going to be on new hardware like the PS5 and Xbox Series X, which just expands the level of detail and breadth of everything, from how many enemies can be on a screen to the creativity in the environments you fight. Think of all the potential here since we last saw a mainline Suikoden game in 2006. However, there's an opportunity to make the big combat moments the series is known for shine even brighter. After all, war affects everyone differently and everyone has their own opinions and reasons for choosing how they align.įirst off, let me preface this by saying: Keep the regular turn-based battles and the cool “unite attacks” that form by having certain members in your party at the same time! Thankfully, it looks like we’re getting just that. ![]() The Suikoden series always did a great job with the main characters and letting their past explain their actions (even if you don’t agree with them), I’d enjoy it if Rabbit and Bear Studios could expand on this even further, not just in the amount of characters, but in the types of stories that are told. Knowing people’s motivations for joining your army could lead to some really compelling moments and build your attachment to them in the process. This really could make all the difference, especially when it comes to a betrayal or shocking death. It’s hard to get to know 100+ faces, but having more core characters with intriguing backstories alongside smaller supporting storylines for minor ones would help make you feel like the members of your army are people and not just some game mechanic for the completionist. In past Suikoden games, there have been so many people to recruit that learning who they are and what they bring to your roster is often lost. Speaking of feeling more connected to your army, more complex backstories for the characters would go a long way. ![]() Have In-Depth Backstories For Your Combatants
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